This is the model we will be using, the promoter:
I have talked with Nicholas some about the types of features he likes to see in rigs. He replied with the following information with screenshots of various rigs and the particular aspects he likes.
"On the morpheus rig spine there are lolly pop controls for IK and rings around his ribs for FK. I prefer to animate in IK and the rings are more easily clicked on and I would like the spine controls to be the rings."
"The hand controls on this rig work great. I like the individual control over each finger and the ability to control the palm independently of the fingers. For the finger controls I would like selectable rings around the joints of each finger to more easily control the fingers. "
"I really like the side display of this rig. The ability to modify the face and limbs here is helpful at times. Having an "ALL" button to select the full character is very helpful in the beginning of the animation process, and having it listed here is great."
"The toe twist and wiggle are great on this rig. This is a function I don't think would be used a lot but is helpful in some climbing scenes and dancing. "
"I have a lot of trouble with the shoulder controls on rigs. The geometry often breaks. I like the simply control on this rig for the shoulder. This control pictured only goes from front to back but if it rotated and went side to side I think the simplicity would work great."
He has also mentioned that having squash and stretch in the limbs would be helpful. I will use this information as a basis for my rig, but probably will not have time to implement everything. These give me a good idea of which things might be most important and what I can focus most on.